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Magics

In Seven Deadly Sins Retribution, you can use magic spins to roll, or re-roll, your magic or your magics.

Currently, there are 7 magics in the game:

  • Earth: 60% .
  • Frostbite: 13% .
  • Blaze: 9,99% .
  • Wind: 3% .
  • Sunshine: 0.01% .
  • Lightning: 2% .
  • Darkness: 2% .

This magic is limited and, thus, will become unobtainable after the mega update: Christmas: 10% .

  • Earth: This is an excellent magic, because: On one hand, the first two moves prove excellent against melee users, such as demons. This is because the knockback forces distance between them and you and, in the same time, “pokes” their health with small damage. On the other hand, the third move, “Gea Force”, provides magic and physical damage protection, reducing the taken damage, and the last move, “Fall and Crush”, is a predictable, yet very powerful move, as with enough magic points, it can severely cripple the damage of your enemy, or enemies, or even kill them.
  • Frostbite: This is a situational magic, because it is not as easy to use and aim, costs significant mana, and most moves have more downsides than upsides: The first move, Ice Shards, is very predictable due to the casting animation, and is very easy to avoid (you only need to double jump or dash upward for guaranteed dodge). The second move, “Ice Torment”, is a very predictable, low-damage and mana costy move. The damage is equivalent to all the other “bullet” moves of other magic moves, and the range of it is a scam. Only the first quarter of the ice barrage represents the hitbox for this move. The third move, “Cryogenization”, requires a lot of mana and, if used incorrectly, it can be the cause of losing the fight. For example, if it’s used near the opponent, they can use the disadvantage of you being stuck in punishing you with their magic/melee right after the invincibility from the move runs out (when the move ends). In the same time, the fourth move, “Blizzard”, can be used first and then the Cryogenization move can be immediately used right near the opponent, in such manner that they are stuck inside the ice crystal. This results in heavy damage taken by them, while you are immune to damage.
  • Blaze: This is a support magic, because it does not have excellent attack moves (they can be easily avoided and countered). It has a move, “Fire Form 1”, that grants immunity to the Sunshine magic, as the unmeasurable heat does 0 damage. The pride flare, though, can be used to counter this fire form, successfully damaging the blaze user.
  • Wind: This is a good magic, because besides some downsides, it has more to offer: The first move, “Mortal Tornado”, weakens the defense of the target and averagely damages them, it has short cooldown, but is mana costy. The second move, “Tempest Form”, is not the best form, and other forms, such as the Demon Race forms, should be used instead. The third move, “Rising Tornado”, is an excellent move that has mediocre cooldown, small DPS but good damage overall, and is not mana costy.
  • Sunshine: This is a situational magic, because it isn’t the best choice for an only-magic, but is definitely the best 2nd magic there is. It does not have excellent offensive abilities, as distance is all it takes to avoid all damage. A second magic to accompany Sunshine is what will greatly enhance Sunshine’s performance, as it is best used for amplifying magic damage by a lot, for anti-melee combat, as unmeasurable heat prevents anyone without the blaze form to get near, and for magical resistance.
  • Lightning: This is one of the easiest magics to use, because the second move, “Zeus’ Wrath”, summons clouds arounds the caster that automatically damages and targets players or NPCs that are closer than 100 studs, it barely costs mana to use, has a mediocre cooldown, and above average damage per bolt. The bullet move, “Shock Blast”, is a hard-to-hit projectile that deals average damage, mana-costy, and a move with short cooldown. The third move, “Zeus’ Blessing”, enhances melee combat by a lot. This magic is good both for magic and for melee users.
  • Darkness: This is the best magic to use for healing, as all of the moves focus on healing the caster rather than damaging the opponent.
  • Christmas: This is a limited magic, becoming unobtainable with the mega update. This is a very useful magic if used in conjunction with Ark or with a 2nd magic. Trineo is a regular first move that is approximately equivalent to all first moves of other magics. Elves is by far one of the best moves in the entire game. Snowballing deals the same damage as a first move, meaning the lowest damage of a magic in the entire game, but does not consume a lot of mana and can be used for “poking” the damage of opponents, the giant snowball being unpredictable in most cases.

In conclusion, all magics have their ups and downs, but the Lightning magic, in my opinion, is the easiest to use.

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